"Antiwargame Development" Date: 2001 Tips: become the US president, secure offshore oil-wells, maintain popularity
Antiwargame lets a player act as the US President and lead the USA into a war against terrorism. It won't be easy though. In real life soldiers often desert (over half a million during the Vietnam War), people at home protest, and the President's popularity sinks. In Antiwargame it is the PresidentOs challenge to keep up presidential popularity while pursuing whatever strategy might appeal to the player's sense of gameplay or political outlook. Antiwargame illustrates ways in which the US has responded to terrorist attacks within its borders. It is Josh OnOs attempt to create a political cartoon through a war-game. It shows how war-games are used to legitimate killing, and makes political observations about US foreign policy. After the tragedy of September 11, the US government launched an attack on Afghanistan, clamped down on security in the United States, and finally prosecuted a bloody and messy war against Iraq. Josh On elieves that: "the war in Afghanistan and the war to effect regime change in Iraq, have little to do with battling terror and everything to do with securing the interests of the US ruling class in the world. This includes controlling the world's oil resources (the planned pipeline across Afghanistan, the abundant high quality oil in Iraq)".
Artist: Josh On/Futurefarmers Visit: http://www.futurefarmers.com
On is one of New Zealand's most acclaimed artists and designers working with
new media. He was born in 1972 in Christchurch He studied at the Royal College
of Art in London. Josh On joined the acclaimed San Francisco art and design
studio, Futurefarmers in 1998. Futurefarmers are well known as innovators within
the new media art and design contexts. They have exhibited internationally at
numerous galleries and museums, including the New Museum of Contemporary Art,
the ZKM in Germany and at America's most prestigious art exhibition, The Whitney
Biennale. They have received numerous awards including the Webby Award and the
Transmediale award among others. In 2001 Josh On completed They Rule, an online
artistic project which aims to make some of the relationships of the elite of
the US ruling class visible. They Rule has been exhibited widely since 2001,
and in 2002 received electronic art's most coveted award, the Prix Ars Electronica.